/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2008-2010 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

#ifndef OSGEARTHSYMBOLOGY_MARKER_SYMBOLIZER_H
#define OSGEARTHSYMBOLOGY_MARKER_SYMBOLIZER_H 1

#include <VBF_3DMap/VBF_Symbology/Common>
#include <VBF_3DMap/VBF_Symbology/Symbolizer>

namespace osgEarth { namespace Symbology
{    
    typedef State<GeometryContent> MarkerSymbolizerState;

    class OSGEARTHSYMBOLOGY_EXPORT MarkerSymbolizer : public Symbolizer<MarkerSymbolizerState>
    {
    public:
        MarkerSymbolizer();

    public: // Symbolizer

        virtual bool compile(
            MarkerSymbolizerState* state,
            osg::IVBF_SGNodeGroup* attachPoint);

    protected:
        bool pointInPolygon(const osg::Vec3d& point, osg::Vec3dArray* polygon);
    };

} } // namespace osgEarth::Symbology

#endif
